I've been learning Unreal in my free time and wanted to make a bigger scale environment from scratch with all the new tools I've learned. Based on the wonderful concept by Arturo Serrano! https://www.artstation.com/artwork/58Qd2O
Modeled everything inside Blender, sculpted some of the props inside Zbrush and assembled it all inside Unreal. I created my own grass and landscape shaders to achieve a ghibli-esque style for everything while going for a PBR approach for the building and props.
The rock is sculpted inside Zbrush very roughly and works with a detail normal, that I made inside Substance Designer. A lot of shader magic sprinkled everywhere!