Senior 3D Environment Artist in Games, who enjoys making Props and Environments with hand-painted and stylized PBR textures.
- Experienced in Unreal Engine and Unity
- Modeling, Sculpting, Texturing and implementation of Assets including Foliage, Modular Architectural Sets and Hero Props in the PBR Workflow
- Worldbuilding in-game Levels closely with Design teams from blockout to final polish, including in-game lighting and optimizations
- Experience in setting up Pipelines, Pre-Production and Production work in collaboration with Art Direction
Past Clients: Airship Syndicate, Square Enix, Airborn Studios (Palia), Artstation, Sketchfab, Firefox/Mozilla, Monomi Park (Slime Rancher 1 & 2)
Experienced in Mentoring and Teaching. I currently run my own private Mentoring Sessions of Students/Industry-working Artists while also hosting several online workshops through platforms such as Artstation, Beyond Extent, Sketchfab and more.
Working on 3D Environments for an unannounced Project.
Working on 3D Environments for an unannounced Project.
Working on 3D Environments for an unannounced Project.
Working on Wayfinder and unannounced R&D projects.
Created 3D Props and Environment Assets for the game "Palia" by Singularity 6
Worked on unannounced 3D Mobile title in Pre-Production as first Environment Artist on the Project. Worked closely with Art Director to set up the style and pipeline for the Environments
Modeled and Textured Environment Assets for Slime Rancher & Slime Rancher 2
Concepted and Modeled 3D Environment for Mozilla Mixed Reality VR Home Hub.